Saturday, March 31, 2012
storyboarding part II
I've sat through the credits of a number of video games in order to watch a final section not available until the game was finished. (No, I don't play them but I live with a fairly skillful gamer.) One thing I've noticed is that at the end of video games or even very short animations there are a whole host of people named who contributed to the end result. The short animations usually have a limited list of contributors as would be expected with a film that lasts five minutes or less, but it's remarkable that these things are rarely done by just one person. However, studio productions of full length movie cartoons, Studio Ghibli, for instance, will list more artists than actors in an average live action major film. It always amazes me.
Now I'm involved in my own small scale production of drawing and writing a story I'd like to read and can see for myself just how complicated the process can be. Should I draw and paint a few highly detailed pictures and write the rest or should I plan on letting more and simpler pictures tell the story? So far I'm still compiling sketches that aren't in much of a linear order but you'll see a few ideas are developing. I spent an afternoon this week writing out a plot summary that may have a climax that's too overblown for the intended length of the tale, meaning I'd have to add much more to the middle. I'm not sure I want to write an illustrated novel either, so for the moment my character is standing at a gate wondering about that next step.
Back to the drawing board.
Meanwhile, here's another little movie I found:
It's not what we have so much as what we make of what we have.